let marbleRaceLevel10_1 = {
	name: 'Game 10 Level 1',
	id: '10_1',
	type: 'elimination',
	eliminated: 1,
	objects: [
		// Portals
		{
			type: 'object',
			shape: 'rect',
			color: '@a',
			toPortal: 'a',
			x: 340,
			y: 80,
			width: 520,
			height: 40
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@a',
			toPortal: 'a',
			x: 340,
			y: 520,
			width: 520,
			height: 40
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@a',
			toPortal: 'a',
			x: 100,
			y: 300,
			width: 40,
			height: 480
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@goal',
			toPortal: 'goal',
			isGoal: true,
			x: 580,
			y: 300,
			width: 40,
			height: 400
		},
		{
			type: 'object',
			shape: 'circle',
			color: '@a',
			portalID: 'a',
			x: 150,
			y: 150,
			radius: 5,
		},

		// Goal portal
		{
			type: 'object',
			shape: 'circle',
			color: '@goal',
			portalID: 'goal',
			x: 700,
			y: 80,
			radius: 5
		},

		// Obstacles

		// Borders
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 400,
			y: 0,
			width: 800,
			height: 120
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 400,
			y: 600,
			width: 800,
			height: 120
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 0,
			y: 300,
			width: 160,
			height: 600
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 800,
			y: 300,
			width: 160,
			height: 600
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 640,
			y: 300,
			width: 80,
			height: 600
		},

		// Marbles
		{
			type: 'marbles',
			x: 150,
			y: 150,
			launchTime: 3,
			launchRadius: 75,
			passX: 700,
			passY: 80,
			radius: 8,
			eliminatedRadius: 6,
			velocity: 5
		},
	]
}
{
	let cntI = 1
	for (let i = 0; i <= cntI; ++i) {
		let cntJ = 3
		for (let j = 0; j <= cntJ; ++j)
			marbleRaceLevel10_1.objects.push({
				type: 'object',
				shape: 'circle',
				color: '@secondary',
				x: 210,
				y: 450,
				radius: 20,
				onBeforeUpdate: function (object, engine) {
					let phase = .1 * engine.time + j / 4
					phase -= Math.floor(phase)
					engine.setPosition(object.body, [520 * phase + 80, 300 + 200 * i])
				},
				onCollide: function (object, marbleID, engine) {
					engine.setVelocity(engine.circleArray[marbleID], [engine.random(3, 4), -3])
				}
			})
	}
}
marbleRaceLevels.push(marbleRaceLevel10_1)